Record

02

Company Two

A dispatch console that runs fourteen hours a day

One operator, one screen. Nine hundred loads a day assigned from a console with sixty clickable regions above the fold and no priority between any of them.

Diagram of a dispatch board grid, with four cells flagged as exceptions awaiting a decision.

Sector

Logistics

Role

Solo designer

Years

2025

Constraint

Operators never look away. Nothing moves without reason.

The brief was wrong. Kestrel asked for a cleaner screen. What they had was a screen with no hierarchy, carrying a decision that changes every ninety seconds.

I sat behind three dispatchers for a full shift each before drawing anything. The pattern was consistent: they were not reading the board, they were scanning it for four states and ignoring everything else.

Dispatch board detail with labelled columns and a running count of open exceptions along the foot.
Dispatch board detail with labelled columns and a running count of open exceptions along the foot.

The board, unassigned

Decision log

Four that mattered

Forked the spacing scale

The house system was built for marketing pages and wasted a third of a fourteen-hour console. We forked the scale down and wrote the reasoning into the file. Density doubled, and the console now sits outside the system's upgrade path — every shared change lands twice.


Colour reserved for exceptions

Brand wanted the palette visible; operators need four states and nothing else. Everything went neutral except the states that demand action, and the palette was learned in a single shift. It also made the console photograph badly — the screen the business shows off is the one with no brand on it.


A ceiling of 120ms

Motion that reads as polish on a landing page reads as lag when the same action fires nine hundred times a day. Every transition took a hard 120ms ceiling and most were cut to nothing. State changes are now abrupt enough that new operators miss them for a week.


Keyboard first, mouse second

The fastest dispatchers never touched the mouse, so the shortcut map was drawn before the layout and the visuals followed it. Experienced operators got materially faster. Day one is slower than the old board, and every piece of training material had to be rebuilt.

Outcome

Measured twelve weeks after launch

41%

Faster load assignment

18

Interactive regions, from 60

2wk

To full operator adoption

What I would do differently

The part most portfolios leave out

I under-invested in the handover. The spacing fork made sense in context and looked like a violation to anyone reading the system in isolation. Documentation of intent should have shipped with the first component, not the last.

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